Nested Media Container, Panel and Organizer

ABSTRACT

A method for the organizing, managing, mapping, distributing, transportation and displaying of multi-layered content and/or data in a tactile volumetric (three-dimensional), flat (two-dimensional) and/or multi-dimensional container and/or panel which functions as a macro controller through tactile, sensatory, audible and/or other forms of user control. This includes the means to manipulate content and/or data through a visual and/or multi-sensatory interface that stores content and media in a nested and sub-nested hierarchical container and sub-container array which can give real-time feedback to any involved party. These containers and/or panels provide a means to permanently move and validate content between servers, devices and/or users, while giving a real-time visual and/or multi-sensatory response and representation to that user. This system also provides a means to ingest and convert legacy media formats.

PRIOR APPLICATIONS

This application claims priority from Provisional Application Ser. No.61/815,331, filed Apr. 24, 2013.

BACKGROUND OF THE INVENTION

Content, in its currently popular formats, including, but not limitedto, streaming video, audio, images, articles, newspapers, magazines,periodicals, text books and blogs comprises a majority of the contentthat fills the world-wide-web and other user enabled networks. Theconcept of a portable media format, much like the VHS or DVD, haschanged as different technologies and developers have created differentways to transport and distribute content and data. The contextuality ofcontent is carried through search engines and social communities, butthere is not a single multi-format container/panel and interface, thatcan be nested and brings these assets together into one organizedmulti-content deployable format.

BRIEF SUMMARY OF THE INVENTION

The inventive subject matter includes methods, processes and/orprocedures to interconnect media through a content and/or dataaggregation, delivery and search platform that unites the onlinemagazine, social community, web radio, television formats, polygons andany other media format into a single portable package. These can berepresented as channels and/or environments within panels or containers,which can then be pushed, pulled or broadcast into any current or futuredistribution platform, including, but not limited to, gaming consoles,web enabled televisions (smart TV), mobile devices, set-top boxes,wearable devices and computers.

BRIEF DESCRIPTION OF THE SEVERAL VIEWS OF THE DRAWINGS

FIG. 1 is a network diagram of the content server array(s) and datafetch method and/or process to populate a media panel and/or container.This method uses a distinct server array in which data, metadata,content, video, audio, images, polygons and any other related data issegmented and decentralized onto specific server slices. This allows fora unique content archetype based delivery and authentication system.

FIG. 2 is an example of content/data tethering between a Nested MediaContainer (NMC) and the server array, as well as the nesting componentof an NMP.

FIG. 3 illustrates the tethering process between a Nested MediaContainer (NMC) and Nested Media Panel (NMP), and how content basedobjects are nested within a panel interface. The container and panelshare a unified data wrapper to create, manage and track relevantmetadata links from source through viewer interactivity.

FIG. 4 illustrates the panel nesting process in Z axis space. A newpanel is created from the nested panels, which retains the tetheringrelationship of those panels to a container.

FIG. 5 illustrates an example of a user's tactile interaction withnested media containers in XYZ axial space as they relate to a user asthe anchor and center of pivot.

FIG. 6 illustrates an example of a user's tactile interaction withnested media panels in XYZ axial space as they relate to a user as theanchor and center of pivot.

FIG. 7 illustrates an example of panel to container tethering in XYZaxial space.

FIG. 8 illustrates the nesting of containers and how a container can beboth a parent and child.

FIG. 9 Illustrates drag & drop nesting.

FIG. 10 illustrates drag & drop content validation.

FIG. 11 illustrates the methods and process in which a nested mediapanel has embedded anti-piracy protocols.

FIG. 12 illustrates the process of ingesting legacy digital mediaformats which carries over content, data, menus and functionality into anested media panel.

FIG. 13 illustrates an example of the drag & drop scheduling system.

FIG. 14 illustrates hierarchical data and content management based onnesting.

FIG. 15 illustrates schedule validation and content schedule conflictresolution.

FIG. 16 illustrates how on-demand and live content can be embedded intoan active schedule.

FIG. 17 illustrates automatic adjustment of available time, within aschedule, when embedding advertising.

FIG. 18 illustrates various methods of user control and sensatoryfeedback from nested media panels and containers.

FIG. 19 illustrates the effects of time on content that is nested in apanels and/or container.

FIG. 20 illustrates accessing content through a panel or container frommultiple locations using biometric authentication.

FIG. 21 illustrates location based resolution and bandwidth changesbased on the different devices in the same or different locations.

FIG. 22 illustrates ocular responsive advertising where real-time datafeedback is sent to advertisers on what a viewer is focused on and forhow long.

DETAILED DESCRIPTION OF THE INVENTION

The following is a detailed description of the methods and apparatus formanaging, manipulating and distributing content through a hierarchicalnesting method and process. The system currently manages two forms of awrapper format, and may be expanded to facilitate multi forms of wrapperformat, which is a metafile format whose specification describes howdifferent data elements and metadata coexist in a computer file. Theseinitial wrappers, the Nested Media Container (NMC) and Nested MediaPanel (NMP), work in conjunction with each other wherein the container(NMC) is the content and data management apparatus, and the panel (NMP)is the front-end user interface (UI) for viewing, manipulation andcontrol of the content and data. Within this system, users can createcustomized brands as a specific channel type which will have a distinctdigital thumbprint based on the contextual information of the data andmeta-data that form the content of that container or panel. Thiscontextual meta-data is relayed back to online social communities,search engines and/or applications, so that each channel container'scontent is indexed and searchable.

The server side content delivery method, as illustrated in FIG. 1,involves an internally decentralized Content Delivery Network in whichserver hard drives, slices, partitions or segments are stored onclusters that hold that content archetype. 101 shows an example of anoverall server array (both physical and virtual) in which a loadbalancer 102 (both physical and virtual) manages the content and datatraffic as it passes through an internal network, through a public orprivate network to the end user. Directly attached to the load balanceris an encoding server 109 which handles the ingest, encoding and/ortrans-coding of content into the server array. Content and data is thensegmented into its designated server cluster and/or drive. 103A shows ametadata server, with a redundant clone of that server 103B, in whichany metadata that is tethered to data and/or content extracted fromoutside sources (e.g., but not limited to, web, databases, metadata,content) is stored, managed and manipulated within this cluster. 104Aand 104B house the databases for the server array. The content sliceshold specific content archetypes on separate sections so that theserver's resources are used efficiently, in essence holding andprocessing data at different system resource levels based on the needsof a specific content and data archetypes. The initial content and/ordata types, including but not limited to, video 105A/105B, audio106A/106B, images 107A/107B and polygons 108A/108B. This server array,and/or content distribution system, can be pushed, pulled or broadcastto any internal or external distribution point that will accept it,including, but not limited to, containers, panels, digital billboards,near-field and wi-fi transmissions to localized receivers, web/internet,print-on-demand, satellite, cable head-end or ISP, outside storageenvironment, physical or virtual distribution and ingest environment.This creates a unified distribution platform that is simple, lightweighton code, and nimble enough to work on a majority of current contentdistribution hardware solutions. This system can also be implemented oncurrent set-top boxes that have an internet connection as a firm-wareand operating system update, replacing the channel itself with theNested Media Container (NMC) or Nested Media Panel (NMP) user interface.

FIG. 2 is an example of content/data tethering between a Nested MediaContainer (NMC) and the server array, as well as the nesting componentof an NMP. 201 shows the server array as it pertains to the slices,drives and/or clusters that store, manage, manipulate, process,transport and/or deliver the content. 202 represents the entire NMC,where the container's shell is the outmost point at which data heldwithin the container cannot move beyond, unless triggered to do so froman external and/or internal force, which can include, but is not limitedto, merging with another container, data extracted from that containerinto another medium, ingest and/or organic functions triggering physicalchanges. 203 represents a tether link between the database(s) and thecontainer's outer layer. This forms a bonded control mechanism that caninclude, but limited to, adjusting, changing, manipulating, deletingand/or migration of information within the database(s) whereas the outerlayer becomes the master control mechanism to effect such variants. 204shows how metadata becomes the “ether”, or environment, in which anynested content and/or data archetypes sits within. This allows themetadata threads, from the server(s), array(s) or other sources, toeffect the volume and size of a container based on the amount ofinformation and content the metadata relates to. 205, 206, 207 and 208represent, but not limited to, nested content and/or data containers inwhich data is managed, manipulated, controlled and relayed back to theserver. This also allows nesting within nesting.

The process of tethering between a NMC and NMP is illustrated in FIG. 3.301 shows the tethered link between the two or more container types,creating a management, manipulation and data exchange where anyadjustment of, but is not limited to, information, metadata and/orcontent will affect any tethered container(s). 302 shows example of alink between a video container, held within the NMC, and the front-enduser interface which populates the video content within the NMP. 303shows an example of a link between an audio container, held within theNMC, and the front-end user interface which populates and plays theaudio content within the NMP. 304 shows an example of a link between animage container, held within the NMC, and the front-end user interfacewhich populates the images, both still and animated, within the NMP. 305shows an example of the link between a polygon container, held withinthe NMC, and the front-end user interface(s) which populates thepolygons within the NMP. Polygons can also represent content and/or dataat the container level, bypassing the NMP as a user interface, andcreating a direct container based polygon which can be skinned as almostany conceivable object that can be replicated as a polygon based model.When nesting panels and/or containers, the system initially looks forcongruencies, similarities in metadata, content, audio, video, text,images and any other matching methods, procedures and/or processes tocreate inter-panel or inter-container threads that dictate how the newpanel or container will show the content and/or data.

FIG. 4 illustrates an example of the panel nesting process in Z axisspace, where a new panel is created from the nested panels, whichretains the tethering relationship of those panels to a container. 401Ashows a front-facing panel and how the hierarchical stack, or nesting,of additional panels, 401B-401D, on the Z axis 402, creates a newcombined panel state 403 in which content is nested based on severalfactors, including its hierarchical information. The method, processand/or procedure by which content and data/meta-data is combinedincludes, but is not limited to, mathematical boolean expressions,parent/child relationships, value of data based on space between panels,adjustments of a panel in either X, Y or Z space, relationship of datawithin a container or panel and data adjustments based on timesequences. 404 shows the continual tethering of both the stack/nestedpanels and the combined content panel.

Data and content interaction between a user (users) and the method,process and/or procedure of distribution and/or transportation haveevolved to include, but is not limited to, heads-up displays, computerscreens, augmented reality devices, mobile devices and holography. FIG.5 illustrates an example of a user's interaction including, but notlimited to, tactile, retinal and/or aural with virtual and/or physicalNested Media Containers (NMC) in XYZ axial space as they relate to auser as the anchor and center of pivot through any of the describedmethods. 501 illustrates a top view of a user's interaction with NMCs,wherein 501A shows an axial array as it relates to the user 501C, andhow NMCs 501B can be controlled through, but not limited to, tactileinteraction, gesture control, motion control, human input devices,audible control and/or any other method in which visual data can bemanipulated and/or controlled. 502 shows the right side view of a user502C interacting with the NMCs 502B and a prospective axial array path502A. 503 shows a front view of a user 503C interacting with the NMCs503B and a prospective axial array path 503A.

FIG. 6 illustrates an example of a user's interaction including, but notlimited to, tactile, retinal and/or aural with virtual and/or physicalwith Nested Media Panel (NMP) in XYZ axial space as they relate to auser as the anchor and center of pivot through any of the describedmethods. 601 illustrates a top view of a user's interaction with NMPs,where 601A shows an axial array, as it relates to the user 601C, and howNMPs 601B can be controlled through, but not limited to, tactileinteraction, gesture control, motion control, human input devices,audible control and/or any other method in which visual data can bemanipulated and/or controlled. 602 shows the right side view of a user602C interacting with the NMPs 602B and a prospective axial array path602A. 603 shows a front view of a user 603C interacting with the NMPs603B and a prospective axial array path 603A.

FIG. 7 illustrates the combined view of both NMCs and NMPs and theirspatial relationship to each other and the user(s). From the top view701, the tethering between the parent containers and panels, 701A and701B, shows an example of a direct nesting relationship, as well as aninitial parent/child hierarchy. 701A and 701B are examples of nestedchildren within 701C, which is an example of the overarching parentalcontainer. FIGS. 702 and 703 reflect this same hierarchical relationshipfrom the right and front perspectives, whereas 702A, 702B, 703A and 703Bare examples of the initial parent containers with respect to theirnested NMPs, and 702C and 703C represent examples of the overarchingparental container.

This system and its processes methods and/or procedures tracks, manages,manipulates and/or stores the hierarchical relationship of content thatis embedded within a NMC or NMP. FIG. 8 illustrates an example of thenesting methods, processes and/or protocols for both containers and/orpanels, and how each generation and/or level of nesting can inherit theparental and/or child role. 801 shows the top most container, or MasterContainer, which has the highest level in the hierarchical stack. 802shows the 2^(nd) tier child which nests within the parent container 801.803 shows a 3^(rd) tier child where 802 has now become the parent tothat container. 804 shows a 4^(th) tier child where 803 has now becomethe parent to that container. This nesting process can waterfall down toindefinite levels.

Content, within the embodiment of this invention, held either in a NMCor NMP, can be dragged and dropped into a hierarchical stack. FIG. 9illustrates an example of a piece of content and/or data 901 beingdragged into a content array and/or stack 902 in which multiple piecesof content and/or data are then combined 903 into a new contentsnapshot. Any content and/or data, when originated from the server arrayFIG. 1, can also be dragged and dropped into a NMC or NMP as describedin FIG. 10. This process includes a protocol, process and/or method fordata validation which creates a constant metadata tether 1001 betweenthe nested content and the server. This validation, both direct andindirect 1002, virtual and physical, allows for real-time and/or preauthentication of each piece of content and/or data as it is beingshown. The implementations of this protocol create a distinct, virtualand/or organic anti-piracy method as illustrated in FIG. 11, in whichthe segmented tethered content 1101 is stitched together with acontainer or panel 1105. This is the only point at which all theelements of the content are in a single viewable location. As a user1106 accesses the viewable content, a multistep validation process 1102constantly checks the outgoing data/meta-data 1103, as it relates to thecontent and/or data, and takes an IP snapshot of the computer or device,virtual or physical, being used to access the content and/or data 1104.This method, process, procedure and/or protocol allows for a combinedcontent and/or data view, but as soon as a prospective content piratetries to extract, or rip, the content data, they would only be accessingsnippets of content from the server array. Since the tethering processis handled dynamically, the pirate would have a hard time trying tore-stitch together the content into an outside format or container thatheld the same, or similar, dynamic content and metadata. This method,process, procedure and/or protocol includes the ability to track thepirate's movements and/or attempts to illegally secure the contentand/or data, in essence, leaving a distinct digital fingerprint whichcan be tracked throughout its movement and lifetime.

There are many physical and virtual digital legacy formats, including,but not limited to, DVDs, Blu-Rays, HD DVD, CD-Roms and optical basedmediums, in which content is authored into an interactive environment.The methods, processes procedures and/or protocols of this inventioninclude, but are not limited to, legacy format ingest system(s) in whichany content and/or data that has been authored into a unified medium canbe extracted, manipulated, ingested and/or stored, whether pushed orpulled, into a NMC or NMP through the server array. FIG. 12 illustratesthis process in which authoring elements 1201 including, but not limitedto, JPEG, MPEG 2 (all formats), AC3, DTS and any other format wrapper isingested along with any other authoring assets 1202 and programmingelements 1203, which can include, but is not limited to, GRPMs,JavaScript, Java code, highlight and button mapping data, video chapterbreaks, button functionality, user functions, digital author signatures,pre and post commands and any other program data that relates toauthored content. The NMC/NMP ingest 1204 process, for example, can takea DVD 1205 and menus 1206 and reorganize that data into an NMC or NMP1207 so that the same, or enhanced, functionality and content from theoriginating DVD are carried into the container and/or panel. Thisprocess and method allows for a unified virtual portable digital contentformat that can be, but not limited to, moved, migrated, transferred,transported, affected, manipulated, managed and/or stored as either acontainer and/or panel into any virtual or physical device, betweendevices and/or users based upon authentication protocols describedherein and/or defined by the content owner.

The programming of content is handled through a method of drag and dropscheduling as illustrated in FIG. 13. This is an example of where anycontent asset type, 1301-1306, can be dynamically dragged and droppedinto a live, or pre-programmed, play-out schedule 1307. This schedulercan play, in succession, different content types, including, but notlimited to video, audio, live events, images (as still, galleries, orgalleries with audio), advertisements, magazines (with or without videoand/or audio content) and any other form of content and/or data. Contentand/or data can be swapped or changed up to seconds before going live.

Play-out schedules can also be organically created as illustrated inFIG. 14. This example shows how multiple containers or panels 1401, oncenested or sub-nested, can created an aggregate schedule 1402 of thecontent and/or data that is held within each NMC or NMP. If there areany scheduling conflicts, as illustrated in FIG. 15, in which two ormore content programs 1501 share the same time schedule, the system cansuggest alternate times, suggest on-demand content which they canschedule when they choose to replace one or more of the conflicts, orgive the user a choice of what content to omit and what to accept intotheir custom schedule 1501.

FIG. 16 illustrates an example of how on-demand and live content can beembedded into an active schedule.

Users can drag and drop live and/or on-demand events/content and/or datainto the scheduling system as illustrated in FIG. 16. Where a schedule1601 may be made up of content and/or data that can be stored on theserver array or content that is sourced or stored outside of the arraycan be inserted into the schedule. Examples like on-demand 1603 and liveevents/content 1604 are ported through a virtual or physical schedulingcontainer 1602, which can then be embedded into any schedule, paneland/or container 1605 that the user has security access to. Givingflexibility and numerous options for anyone scheduling content for theirNMCs or NMPs. This is extremely useful for communities, both virtual andphysical, and/or organizations that prefer to communicate, move orbehave in sync with each other. This includes the scheduling system'sability to notify user, users, community, organizations and/or socialgroups about upcoming content schedules within a pre-defined and/ororganic timeframe and/or sequence.

Much like FIG. 16, where outside content and/or data can be embeddedinto a schedule, FIG. 17 illustrates automatic adjustment of availabletime, within a schedule, when embedding advertising or any other form ofmarketing. Where internal or external ads 1701, which is example of anyadvertisements that are not held within a user's container or panel, aswell as any interstitial ads 1702, which includes, but is not limited toany content advertisements within a user's channel, container and/orpanel, content advertisement within an outside user's channel, containerand/or panel and any other source of interstitials when added to aschedule 1703 automatically adjust the time available 1704 foradditional content or advertisement to be added. The managing user ofthat schedule will be notified of any remaining time available.

FIG. 18 illustrates various methods of user control and sensatoryfeedback to and/or from NMCs and NMPs. 1801 illustrates the two-waycommunication between an NMC and/or NMP and a user's control andfeedback via sensatory responses. These can include, but are not limitedto, visual 1802, aural 1803, tactile 1804 and any other interactivesensatory control and feedback method, solution, process and/orprocedure that is known or is developed in the future.

Time can affect any content and/or data that is held within a NMC or NMPas illustrated in FIG. 19. These effects on an NMP 1901 can include, butare not limited to visual shifts of content and/or data, addition orsubtraction of content, reorganization of content and/or merger ofcontent. 1901A-1901C shows examples of content and/or data additionsover time. The same time variants affect NMCs 1902 in the same fashion,where 1902A-1902C illustrates content and/or data additions over time.

NMCs and NMPS, when accessed from different virtual, physical and/oraltered locations, can have biometric, or other forms, of individualauthentication as illustrated in FIG. 20. In this example a user inlocation A 2001 is viewing an NMC or NMP via a mobile device in whichthey are authenticated using optical recognition technology. There aremany modes and methods of biometric authentication including, but notlimited to, optical recognition, thumbprint, DNA, bio-feedback, humanbody frequency fall-off and many other developed and as-yet to bedeveloped methods, processes, procedures and protocols. Any or all ofthese methods, processes, procedures and protocols can be used toauthenticate access to an NMP and/or NMC from any location that hasaccess the server array, including, but not limited to internet,intranet, extranet, wi-fi and/or Bluetooth. 2002 shows an example of asecond location, location B, in which a user is authenticated visuallythrough a smart television.

FIG. 21 illustrates an example of location based resolution andbandwidth changes based on different devices in the same or differentlocations. Where a user at geo location A 2021 will see content throughan NMC or NMP which automatically adjusts the resolution and bitrate tobe optimized for both the device being used 2022 to view and content andthe available bandwidth to that device at the time of viewing. Geolocation B 2023 represents a second location, in this case a home, inwhich the device where the NMC and/or NMP being viewed is on a largerformat smart TV 2024.

The responsive methods FIG. 22 gives an example of ocular responsiveadvertising where real-time data feedback is sent to advertisers 2204 onwhat a viewer 2201 is focused on 2202 and for how long. This method,process, procedures and protocol of real-time responsive feedback allowsa more organic process for advertisers and companies when makingcritical market and consumer based decisions, and allows them to adjustand effect changes back to the device 2202 in which the user is viewingthe content. This can include, but is not limited to, aural, tactile,optical, audible and/or any other sensatory capture method. This alsoallows for multiple viewers to be identified and tied to their viewinghabits, as well as track how long they are actively or inactivelyviewing the content.

Thus, specific embodiments and applications of the inventive subjectmatter have been disclosed. It should be apparent, however, to thoseskilled in the art that many more modifications besides those alreadydescribed herein are possible without departing from the inventiveconcepts herein. The inventive subject matter, therefore, is not to berestricted except in the spirit of the appended claims.

What is claimed is:
 1. A nested media container, panel and organizerthat includes, but is not limited to, the method for the organizing,managing and displaying of media and content in a tactile volumetric(three-dimensional or multi-dimensional) and flat (two-dimensional)container, which functions as a macro user, content provider,administrator, manager, advertiser and any other type of internal andexternal, quantitative and/or qualitative, and organic controller.
 2. Anested media container, panel and organizer that includes an everchanging user interface (UI) which dynamically adjusts its volumetricspace, size and look, in both panel and container format, based uponorganic, computed, historical, preferential, community, which may or maynot include recommendations or influence from one, or multiple, sets ofdata.
 3. A nested media container, panel and organizer which tracks thetrajectory, velocity and hierarchy of a media panel or container thattravels along the Z axis. This includes time variables (T) and locationvariables (L) that interact with both panels and containers on the Zaxis, and when merged, creates hybrid panel and/or container completelyautonomous from any other panel and/or container. All of these panelsand containers can also be grouped into a pre-defined or organiccommunity, on which a new container with specific security protocols iscreated. This allows communities, both virtual and physical, to createtheir own data tracking and transportation systems within the definedcommunity. A user can also use the data from the community for apersonalized augmentation of the data as a panel and/or container.
 4. Anested media container, panel and organizer that includes, but is notlimited to, a panel and/or dashboard, container and content data centerswhere the processes either physically, virtually and/or organicallyinteract between each other. This includes current, historical and/orfuture search mechanisms, websites, networks, products, broadcasting,radio or other content transportation mechanisms can be accessedthrough, or within, the nested panel or container.
 5. A nested mediacontainer, panel and organizer wherein the push or pull of, dynamicallyor organically generated, data between the panels and/or containers andthe server array generate a new panel and/or container based on storageprotocols, individual or community preferences, security protocols, userdefined functionality, parental or administrative control and/or anyother internal or external control process. Users can then control thesensatory response, including, but not limited to, visual, audible,haptic feedback and any other form of physical or virtual response, anddynamically change any panel, container or process in which they haveadministrative access to do so. These functions can occur in eitherreal-time, forecasted time and/or historical time.
 6. A nested mediacontainer, panel and organizer as recited in claim 5, wherein a paneland/or container array can be, but not limited to, visually displayed asan axial tactile multi-functional display through any current or futureaugmented reality devices, including, but not limited to, heads updisplays, holography, physical devices, and/or any other form ofcomputerized display and/or storage in which a viewer has access to thecontent and/or data. This includes the ability for two or more users tointeract, control, change and/or manipulate the content and/or datawithin an augmented and/or virtual reality environment. Or allow aduplication of content and/or data to be manipulated individually,giving users the ability to recognize any changes between a replicatedset of content and/or data. They can then collectively accept or rejectany changes and/or store them for any future use. This includes theuser's control of any panel and/or container through spatial tracking,where a user can nest any number of panels and/or containers, andutilize the physical or virtual distance from the user which would thendefine the hierarchy of how the content and/or data from any paneland/or container is processed, organized, manipulated or adjusted fromthe core out. Meaning a user is the absolute center of content and/ordata in their own representation of space, time and location, which istracked as a user container and/or panel.
 7. A nested media container,panel and organizer which includes a method of allowing content data tobe physically and/or organically scheduled by either the content ownerdragging and dropping the content into a virtual schedule, and/or theuser or community of users can pre-define parameters in which organicpanels and/or containers are inserted into a dynamic scheduling process,network and/or system. This allows either the content owner, and/oruser/community, to validate the content and/or data based on predefinedprotocols. Essentially creating a checks and balances system for contentwhich helps advertisers, content owners and content viewers toauthenticate and/or validate content within a schedule, creating userspecific scheduling. This includes an unlimited amount of content and/ordata, regardless of where it is derived from, that can be hierarchicallynested, or sub-nested, merged, manipulated, effected and/or combinedand/or stored into a new content panel and/or container, which is thennested into an individual, community and/or universal schedule.Additionally, schedules from multiple sources, when combined, willnotify the user(s) of scheduling conflicts, and suggest alternativetimes to stream the content. This also includes the scheduling system'sability to notify user, users, community, organizations and/or socialgroups about upcoming content schedules within a pre-defined and/ororganic timeframe and/or sequence, even if a user may have missed thestart time, they will can be notified and added to the stream.
 8. Anested media container, panel and organizer as recited in claim 7,wherein an intelligent time tracking method and process manages andmanipulates the total amount of time available within a schedule, andautomatically adjust the remaining available time based on what contenthas be dropped into the timeline. This includes advertising, bothstreaming, live and on-demand, marketing, including mainstream, viraland gorilla marketing, thus allowing a real-time availability ofschedule time assets for content programmers that can still be sold orprogrammed. All advertising and/or marketing content is validated withina user's container and/or panel to reflect the desires of that user. Anyunused program slot or time asset will automatically notify a channel,panel and/or container owner.
 9. A nested media container, panel andorganizer where hierarchical nesting of content panels and containers ismanaged as a parent/child relationship, and tracks generational effectsof past, present and future schedules, alternative present and futureschedules, and displays this information through the panel, container ornested user interface (UI). The physical size of each containercorresponds either with the hierarchical nesting position or a value setby the content. This array includes an indefinite genealogy of parent tochild relationship as content is nested deeper and deeper into the corecontainer.
 10. A nested media container, panel and organizer whereinmultiple content archetypes can be nested within the live, pre-definedand/or on-demand schedule. These include, but are not limited to: a.Streaming both live, live to tape and pre-recorded events/shows b. Webextracted on demand media c. Blogs or articles with any timeline ornon-timeline based content d. Animated polygons or otherthree-dimensional object content e. Multi-dimensional content and/ordata f. Experiential and/or immersive content g. Newspapers andmagazines h. eBooks, text books, novels, scripts, periodicals,encyclopedias, dictionaries or any form of written material i. Video andlive gaming content for single and multi-player j. Medical imaging,historical, preventative and physician data k. Subscriptions l. Anyother form of streaming content and/or data that can either betransmitted through private networks, broadcast mechanisms, webnetworks, and any other transport medium.
 11. A nested media container,panel and organizer wherein legacy media is ingested into the databaseand reassigned to a panel and/or container. This includes, but is notlimited to, multi-content formats, DVD, BluRay, CD-Rom, DVD-rom and anyother menu based external or internal virtual or physicalcontent/storage device or format. Within this process the programmingdata, including meta-data, menu structure, images, overlays, highlights,GRPMs and content are translated into a format that can easily be nestedinto a panel, container, or schedule while still retaining the originalfunctionality across all virtual and physical.
 12. A nested mediacontainer, panel and organizer where an anti-piracy protocol is builtinto the method and structure of both the server array and thepanel/container system. This allows for cross-validation between theserver, content and panel/container in which the container presents theinformation or content from different sources on the server. Thiscreates a decentralized content and/or data security layer in which onlyallows unified content and/or data access at the panel/container and/orcore level. Each type of embedded content has its own anti-piracyprotocols.
 13. A nested media container, panel and organizer where eachpanel and/or container sends a sensatory feedback via tactile, visual,audible, or any other sensatory response. This gives a user real-timeinteraction within the container and/or panel.
 14. A nested mediacontainer, panel and organizer where the effect time physically andvirtually can effect, manage or manipulate content, panels or containersand how they act and interact with each other.
 15. A nested mediacontainer, panel and organizer where a user can have biometricauthentication at a specific location, and the carryover of contentbeing viewed in real-time adjusts its compression and streaming schemeto match the location and device it being viewed on. This includes anymethod of security in order to authenticate, which can include, but notlimited to thumb scan, password, retinal scan, bio-feedback scans, radiofrequency identification, voice recognition, motion gesture and anyother form of input and/or security identification. This includes, butis not limited to, security protocols, methods and/or procedures whichallow real-time access or limiting the viewing of content based upon anumber of factor, including, but not limited to age, facial recognition,gender and any other distinguishable human characteristic.
 16. A nestedmedia container, panel and organizer wherein a distinct method ofreal-time responsive advertising which is implemented through a processusing ocular or voice response, motion or movement of a viewer, wherewhatever object, advertisement or product is active within a nested orsub-nested container, panel and/or process gives real-time feedback ofthat user's physical, ocular and other sensatory responses. This createsan augmented reality snapshot providing the user a customized experiencebased on their responses and desires. Included in this claim is amechanism and process which allows qualitative and quantitative data ofwhat the users/viewers visually looking at, if they are even activelypresent and any facial/emotional responses. This is accomplished throughany number of sensatory capture devices, including, but not limited to,digital cameras, motion capture devices, gesture control devices andocular scanning devices which tethers to the user(s) to their respectiveset of panels and/or containers. This includes the ability to trackmultiple views/users.
 17. A nested media container, panel and organizerwherein an artists and contributor management system automaticallytracks, reports and pays any residual, or other contractual payments,for any union, organization, independent contractor, individual orcompany. This is specifically for any content and/or data that is notpublic domain, or that the owner of the content that does not haveclearance for all or any rights as it relates to the distribution of thecontent.
 18. A nested media container, panel and organizer in which ahistorical timeline view of content and/or data, from the origin of thecontent and/or data through current iterations, is tracked and storedwithin a nested or sub-nested panel and/or container, and gives the usera complete snapshot of any events related to the core content and/ordata.
 19. A nested media container, panel and organizer wherein a methodof tactile and verbal social programming interactivity allows multiplepeople watching the same programing to physically and/or virtuallyinteract with, manipulate and/or modify the content being viewed. Userscan visually show on a screen, by various methods, information orconversations related to the content. This includes a method and processwhich allows users to interact with products, characters and/or contentdevelopment.
 20. A nested media container, panel and organizer wheredifferent time zones streaming the same content utilize a method called“Synthesis Time Syncing.” This process tracks the data, within aspecific time zone, and adjusts latency from the server in order tocreate a unified time sync. This checks what time the media starts fromthe originating server, processes the scheduled time through a virtualload balance filter that triggers a time relay, or delay, in data andpre-dictates when the video starts. This creates a globalsynchronization so that content at on any time zone starts at the sametime. This process also syncs streaming content between multipleservers, or content delivery networks, around the world.